![]() The game does however shortly introduce the environment through notes, monsters and dead bodies. Story wise, the demo does not contain much. Although the money had no use in the demo, I would imagine they are important in the full release! This game has so many details, and exploration is rewarded in-game, which is a great addition. The map-design and art-style was amazing. The audio was great too and not too repetitive, as many games tend to reuse audio cues way to much. Helping out the player without holding their hand is a hard balance to find, but this game managed to do so! The red handprints here and there are an exemplary way of doing this! I did not catch the trip wires when the monster triggered one, but just managed to see them before I accidentally triggered them, puhh. ![]() ![]() One of the reasons for this, is the fact that the game consistently gave clues as to what was going on. There was no place at which I really got stuck, but I was challenged none the less. ![]() And then there is the gameplay itself, the puzzles are hard, but not too hard. But nothing really lacks in terms of mechanics, no wonkiness', no weird movements or hard to use controls, it is overall really smooth. This is quite the high quality for an Indie survival horror.įirst off, the gameplay is great! The controls, mechanics and inventory system is amazing, especially the inventory system. ![]()
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